GameHead

Trick to the Future

They thought we were crazy, but they’re the fools, I tell you. With the temporal transistors finally operational, we have the power to travel time - to past, present, future, and beyond. Oh, but the fuel must be managed carefully! One too many time jumps and we’ll be unable to make that fateful, final leap home. Who will master the timeline, and who may be lost in time forever? Trick to the Future is a trick-taking game in which you use cards from your hand to time travel. You begin each round with a number of fuel rods on your player board, which may be used to change the values of your cards! Each trick you win represents a successful time jump and earns you points. In addition, you receive points for the spent fuel rods you collect during the round. However, at the end of a round, if you have more tricks won than unspent fuel rods, you score no points. After 3 rounds, the time traveler with the most points wins! Cards use 7-segment digital numbers (like you would see on a digital clock). The "fuel rods" are additional segments that players can place on a card to change the number. For example, a 1 could become a 7 by adding a segment at the top. Or a 7 could become a 0, using 3 fuel rods. —description from the publisher

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LangueEN
Joueurs2–5
Durée de jeu40 min
Âge12+
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À propos du jeu

They thought we were crazy, but they’re the fools, I tell you. With the temporal transistors finally operational, we have the power to travel time - to past, present, future, and beyond. Oh, but the fuel must be managed carefully! One too many time jumps and we’ll be unable to make that fateful, final leap home. Who will master the timeline, and who may be lost in time forever? Trick to the Future is a trick-taking game in which you use cards from your hand to time travel. You begin each round with a number of fuel rods on your player board, which may be used to change the values of your cards! Each trick you win represents a successful time jump and earns you points. In addition, you receive points for the spent fuel rods you collect during the round. However, at the end of a round, if you have more tricks won than unspent fuel rods, you score no points. After 3 rounds, the time traveler with the most points wins! Cards use 7-segment digital numbers (like you would see on a digital clock). The "fuel rods" are additional segments that players can place on a card to change the number. For example, a 1 could become a 7 by adding a segment at the top. Or a 7 could become a 0, using 3 fuel rods. —description from the publisher

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Informations sur le jeu

Langue
EN
Éditeur
GameHead
Auteur
新澤 大樹 (Taiki Shinzawa)
Joueurs
2–5
Durée de jeu
40 min
Âge
12+
Année
2026
EAN
840274404674